Tools
Figma
Miro
Adobe Photoshop
Notion
3 weeks
Time frame
UX/UI Designer
Role
Mobile
Platform
Based on the results we defined 2 target audiences: students between 18-25 years old and parents between 35-45 years old. We recruited 5 people from each category and conducted remote user interviews via Zoom.
Key questions I asked
How often do you do grocery shopping?
What do you look at when choosing a product?
How often do you buy products that are at discount?
What cashback apps do you use?
What do you think about using a cashback app to save money on grocery products?
What we learned
Many of our users look at the price when choosing a product.
They do their main grocery once a week but go to supermarkets daily to buy some snacks or beverages.
They would love to use an online cashback app to save money on groceries.
The app would have to be trustworthy and simple to use.
After communicating with the end-users, we converted all their challenges and potential issues into How Might We notes. Then we organized and prioritized them, using the most important ones as touchpoints when designing our wireframes.
HOW MIGHT WE NOTES
LIGHTING DEMOS (DESIGN SPRINT TECHNIQUE)
Task flow | scan the receipt
Add a photo from gallery / retake & delete photo
Task flow | scan the barcode
Type the barcode & add a photo from gallery
Once the flows were approved, we converted our rough sketches into wireframes that were used to design high-fidelity screens and built out prototypes for early validation
ROUGH SKETCHES


















